Unreal Engine 5 - NPC AI Patrol Wait Time (ALS #85)

Опубликовано: 14 Февраль 2025
на канале: CodeLikeMe
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This is episode 85 of the third-person shooter series based on Unreal Advanced Locomotion System. Yesterday we implemented a way to define a wait time with a random deviation that allows NPC AI characters to wait at a point in the patrol path. But the wait time will be common for all the points. But there is no way to make the NPC don't wait in certain points and wait a given time at some points we need. So, today we are going to implement a way to override the wait time for any point we need in the patrol path. This will allow us to design enemy paths in a more precise way.
CodeLikeMe Third-Person shooter series:    • Unreal engine TPS series  

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