CONTAINS FLASHING IMAGERY
In this video, we explore the advancements of 3DMark2006 over its predecessor, focusing on the enhanced utilization of DirectX 9 and Shader Model 3, as well as the implementation of HDR. We'll delve into the significant improvements in visual realism and programming flexibility that set this version apart. Additionally, we revisit the reintroduction of the demo game, a beloved feature last seen in 3DMark2001, to see how it complements the benchmarking experience.
Previous video on 3DMark2005:
• 3DMark2005: The DirectX 9 Chronicles
3DMark2006 White Paper:
🔗 https://s3.amazonaws.com/download-aws...
VOGONS 3DMark03 - 06 thread:
🔗 https://www.vogons.org/viewtopic.php?...
'Hypertexture' White Paper, by Ken Perlin:
🔗 https://ohiostate.pressbooks.pub/app/...
A discussion on SM 2 vs SM 3 (explaining why image quality doesn't change much on the SM2/3 tests):
🔗 https://forum.beyond3d.com/threads/sh...
Details on FP precision:
🔗 https://blogs.nvidia.com/blog/whats-t...
Info on Ray Marching:
🔗 https://en.wikipedia.org/wiki/Ray_mar...
History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX
Information on bloom & HDR:
• OpenGL Tutorial 29 - HDR (High-Dynami...
🔗 https://learnopengl.com/Advanced-Ligh...
🔗 https://learnopengl.com/Advanced-Ligh...
3DMark Legacy Benchmarks:
🔗 https://benchmarks.ul.com/legacy-benc...
My Gaming Rig:
🖥️ CPU: AMD Ryzen 7700X
🌀 Cooler: Noctua NH-U12A
🔥 RAM: Kingston FURY Beast 32GB DDR5
📀 SSD1: WD Black SN770 2TB
📀 SSD2: Crucial P2 2TB
🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
🎮 GPU: NVIDIA RTX 4090 24GB VRAM
⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
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#RTX4090 #3DMark2006 #DirectX9