In this video I breakdown how I created a VR version of the sea glider from Subnautica. I am absolutely in love with the game and had so much fun playing it this weekend that I had to try to replicate something cool from the game. I would like to use this system to create other vehicles.
NikoKuns ZeroG Unreal project link -
https://forums.unrealengine.com/devel...
Chapters -
0:00 - Intro
0:06 - Actual Intro
0:58 - Maya Model
1:08 - Setting up the Glider Blueprint
1:47 - First attempt at Glider movement
2:13 - First test
2:20 - Creating a physics root inside the motion controller pawn
2:26 - Creating code for true Glider Movement
3:53 - Shoutout to NikoKun, a super talented VR dev
4:18 - Second test
4:42 - Programming Inertia
5:14 - Third Test
5:23 - Adding Throttle Deceleration
6:15 - Fourth test
6:30 - Glider Spawner
7:13 - Fifth test
7:20 - Figuring out the clipping through walls issue
9:46 - Sixth test
9:52 - Creating correct physics
10:18 - Seventh test
10:34 - adding inertia code to glider
10:43 - Fixing the spinning issue
10:58 - Outro