Exodus: Realistic Ballistics In Unreal Engine 4

Опубликовано: 19 Май 2025
на канале: Andrew Elliott Game Design
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Changed up the ballistic system for Project Exodus to make it more realistic. All the settings can be adjusted on a per weapon basis, and different calibre weapons can have different projectiles.

Surface types can be adjusted to increase/decrease the chance of ricochets and over penetration..

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