Welcome back to our City Building Game development journey! In this episode, we've made some exciting updates to our game. First, we've implemented a brand-new grid system, making object placement a breeze. Plus, we've added a handy preview function, so you can visualize objects in the world before finalizing their placement.
But that's not all – we've got a sneak peek at a new addition to the game: cars! We'll dive deeper into that in a future video!
We haven't stopped there; we've given the cliffs and roads a makeover, smoothing out their appearance and reducing that blocky feel. And stay tuned because we're planning to do the same for the water soon!
Join us on this creative journey of game development, where we blend Unity and Blender to craft a 3D world like no other. If you're into game design and development, this series is for you!
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