Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voiceovers due to restrictions of the cartridge media format. The Gold release adds a training mode, new camera views, and improved audiovisuals. Developer(s) Rare Publisher(s) Nintendo Designer(s)
Chris Tilston
Mark Betteridge
Kevin Bayliss
Programmer(s)
Mark Betteridge
Tony Wong
Composer(s) Robin Beanland Series Killer Instinct Platform(s) Nintendo 64 Release
NA: November 25, 1996
AU: May 9, 1997
UK: July 4, 1997
Genre(s) Fighting Mode(s) Single-player, multiplayer #KillerInstinctGold #N64 #mupen64 #project64 #n64emulator #fightinggames #retrogaming