Blender to Unreal Engine 5 Via FBX - Keep Your Pivot Points Intact

Опубликовано: 24 Май 2025
на канале: Miguel De Andrade
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Hey guys!

For a long time, I've been trying to find ways to bring a scene from Blender to Unreal Engine using FBX but keeping the same pivot point as I had in Blender.

I finally found a workflow that will work for me, especially when I have a big library of FBX assets that I can set in Blender and work them in Unreal for the final rendering/interactivity.

In this video, I'll show you the steps you need to follow the same workflow and hopefully, it'll be of help if you work with fbx.

I'm using Unreal Engine 5.4 for this exercise.

Links:
Blender Add-On mentioned in the video:
https://mrven.gumroad.com/l/hPXIh

My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl...

Patreon:
  / migueldeandrade  

My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090