Another Child!? | ANOMALY!!! | 500% | NO KILLBOX | NO TRAPS | Randy Random | 10 | Rimworld

Опубликовано: 05 Февраль 2025
на канале: Nether Cloud
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RIMWORLD ANOMALY
500% - Losing is Fun - Randy Random
The Anomaly Start
Commitment Mode
A Twitch VOD Challenge Series

This is a full playthrough that was streamed on twitch in it's entirety.

The Challenge:
In this playthrough we'll be starting fresh on the new Anomaly DLC using the newly added starting scenario: The Anomaly. The goal will be to survive long enough to launch a ship for a victory screen while figuring out how to handle all the new threats. We'll be starting out with the intention of doing so with NO KILLBOX and NO TRAPS. This style of play has become my preferred way of playing and provides an extra layer of challenge in an already difficult game mode. I don't think it will be necessary to resurrect these tools to get the win, but we'll see what Randy has to say about that.

What is 500% Losing is Fun?
Losing is Fun is the hardest difficulty setting that you can select without customizing the settings. On this difficulty the threat scale is at 220%. So we go into the customize menu, set it to the Losing is Fun settings in the customizer and then turn up the slider for threat scaling to 500%. This is commonly done for challenge playthroughs and is generally the settings someone will be referring to if they say they are doing a 500% run.

Who is Randy?
For those new to the Rimworld experience, you may not know that when you start a game you get a choice of story teller in addition to setting the difficulty and save style. The story tell determines how events will unfold in your playthrough. Randy is the random event story teller. He can be very very punishing because he has a fraction of the cooldown between major bad events, but since it is all random there can also be very quiet times during the playthrough. This all depends on how Randy treats you during the play through.

Commitment Mode:
Another setting to select when starting a new game is whether or not to play on commitment mode. On commitment mode there are no saving. The only time the game saves is when you exit or when it autosaves in case of crashes. You cannot reload and try again in this mode. When someone dies they are dead. When your favorite couple breaks up they break up.

The Anomaly Scenario:
We start with 2 scientists and a ghoul with the supplies necessary to set up a proper research facility and establish a colony. Once we activate the fallen monolith the world will be forever changed to incorporate the horrific madness of the new DLC.

No Killbox / No traps
A great way for smaller forces to overcome large raids and events is to control the situation and to use resources other than colonist lives to defeat the enemy. If you build a long tunnel full of traps leading to a choke point where all of your colonists are waiting behind perfect cover to shoot enemies the moment they appear you've put yourself in a much better position to take on overwhelming numbers. There will be none of that in this play through. We will fortify our base in other ways, and rely a lot more heavily on colonist combat. It'll be hard, but it will be rewarding if we can pull it off.

I have to give a shoutout to @AdamVsEverything and @FrancisJohnYT
The vast majority of what I know about playing this game comes from these two creators. I love both of their content, and would never have gotten anywhere on hard difficulties without watching them.

Thank you all for coming on this journey with me. I look forward to the story unfolding with everyone.

INSTALLED CONTENT (No mods):
Core
Royalty
Ideology
Biotech
Anomaly

Socials/Channels:
Twitch.tv/Nethercloud
  / discord  

Channel Music provided by:
Bobby Mendibles of The Electric Delirium
facebook.com/TheElectricDelirium