Colliders And Rigidbodies in Unity

Опубликовано: 16 Февраль 2025
на канале: XR Terra Class
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This video explains how Unity's physics system uses Collider and Rigidbody components to calculate forces on objects in your scene. We talk about compound colliders, what isKinematic means, what isTrigger does, how to make your colliders more bouncy with a Physic Material, and how to use the Constant Force component to add forces to your Rigidbody.

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00:00 Intro
00:15 Explaining Rigidbodies
00:58 Explaining Colliders
01:41 Compound colliders
02:06 Mesh colliders
02:31 Creating a primitive cube
03:21 Adding a Rigidbody component
03:58 isKinematic
06:15 Editing collider position
06:24 Multiple colliders on object
06:42 Compound colliders on children
07:20 isTrigger
08:17 Physic Materials
09:21 Adding bounciness
10:02 Edit collider button
10:28 Applying the physic material
10:34 Bounce combine
11:24 Constant Force component

Instructor: Gregory Osborne