This is Part 40 of Make a Game Like Pokemon Series in Unity. In this video, we'll start implementing Scene Management, we'll create portals that can be used to switch between scenes. We'll also create a flexible trigger system that can be used to trigger some logic on a game object when the player steps on it.
Join my Patreon to support this series and get access to the Complete Project files ( which also contains some advanced features that are not covered here)
/ complete-project-39632268
Script files for each part of this series (You can use this to compare with your script and find any mistakes)
/ script-files-for-38708232
Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...
0:00 - Intro
0:53 - Create Portal GameObject
4:52 - Triggerable Objects System
15:03 - Refractor how Long Grass and Trainer Fov are Triggered
If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.