In this tutorial, learn how to set up and name a skeleton made out of 3ds Max Bones, in preparation for export to Motionbuilder. After you animate the skeleton in Motionbuilder, you import the animation back to 3ds Max for rendering purposes.
Level: Advanced
Recorded in: Motionbuilder 2011, 3ds Max 2011
Files used: http://areadownloads.autodesk.com/wdm...
This tutorial is intended for use with 3ds Max version 2011 or higher.
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