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This is part 10 of the tutorial series I am doing on how to create an open world game with unreal engine.
In this episode, i'll explain how to get rid of the tiling effect we got with the landscape material we created in the last episode. First technique I am going to apply is, blending the scale of the texture based on the distance from camera to world pixel point. As a result of this blending, we would get a different texture scale near the camera and another texture scaling or tiling in distance. But this method alone would not be sufficient to completely get rid of tiling. I'll explain other techniques in upcoming videos.
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