How I made Parkour Maps for my Unity 3D Game | #8 Skyhop Devlog

Опубликовано: 29 Январь 2025
на канале: Shiny Emerald Games
594
23

In this Unity Devlog for my Indie 3D Game Skyhop, I'll show you how I made parkour maps in Unity. When I created these Unity Parkour Maps, I ran into some issues, e.g. there was a wall rotating bug and the walls rotated weirdly in Unity. But I managed to fix that bug :-)
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I'm a solo indie game developer and I'm currently developing an indie game in the unity game engine. It's a 3D parkour, alien, FPS shooter game made with Unity3D. If you don't want to miss the release of my unity game, consider subscribing!

Timestamps

0:00 - Introduction

0:17 - How I make Parkour Maps
2:12 - New Player Arm
2:35 - Tasks
3:58 - I accidentally deleted a Level
4:37 - New Font
5:10 - Wall Rotating Bug
6:34 - New Parkour Elements
7:32 - Outro

Music:
The background music was made by me.

If you have any questions about the game, or in general, post them in the comments down below. I'll try to answer as quick as possible.

Hey. I am Shiny Emerald Games, an indie game developer. I love to make games using Unity and the C# programming language.
If you like to follow along my game dev journey, here on this channel, smash that red subscribe button. ;-)