In this video, I go over gathering reference and why. Also, run through some posing ideas and thought process behind it. Hope you find this series useful.
We will be sculpting and modeling in ZBrush, taking it into Substance to get some great surface textures and color, then take it into Unreal and create a nice scene and material to show it all off.
As always, please let me know what you thought about the video.
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