Godot Physics Bodies Explained FAST!

Опубликовано: 29 Сентябрь 2024
на канале: CoderNunk
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#godot #godotengine #gdscript #gamedev #gamedevelopment #gameprogramming
Collisions are integral to any game. Learn how collision interactions work based on the physics body you use for your game objects in Godot!
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Implemented in Godot version 4.2.stable
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For more tutorials and information on me, check out my website:
https://codernunk.com/

The assets used in the video are for my platformer, Flick! I'll be open souring the project, too!
Trailer:    • Flick! - Reveal Trailer  
Website: https://flick.nunkware.digital/

Check out my game studio and IT consultancy agency, Nunkware Digital!
YouTube:    / @nunkwaredigital  
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References and Useful Information:
https://docs.godotengine.org/en/stabl...
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Video Asset Sources:
Background from Adobe Stock
https://giphy.com/gifs/fruit-cookies-...
https://giphy.com/gifs/darktonicgames...
https://giphy.com/gifs/sesamomx-cooki...