Welcome to Part 2 of the Unity 2020: 2D Basics series!
Building off the conceptual model discussed in the previous video, this one looks at how the Unity Editor uses the entity-component-system model in its user interface and six common terms (project, scene, asset, GameObject, component, and property) and where they are used as part of the editor.
PDF of Slides: http://videlaisstudios.info/teaching/...
Playlist: • Unity 2020: Unity 2D Basics
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Created by Dan Cox
@videlais