In this video, we'll take a look at how to create visionOS experiences in Unity using 2D Windowed and Fully Immersive app modes.
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Additionally, I will go over creating an Input Actions mapping file to bind various input events used with 2D Windowed apps and Fully Immersive VR, including utilizing the new VisionOS Spatial Pointer.
💡 A small fix is shown on this video to allow for proportionally scaling 2D windows and 3D content for the generated Unity Builds.
💻 Unity project available from GitHub:
https://github.com/dilmerv/UnityVisio...
🎮 Unity Asset used today for grid prototypes:
https://assetstore.unity.com/packages...
ℹ️ Recommended resources:
👉 Unity visionOS Discussion about 2D Windowed scaling problem: https://discussions.unity.com/t/windo...
👉 Unity visionOS Platform Docs:
https://docs.unity3d.com/Packages/com...
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#applevisionpro #unity #visionos