Unity RPG: C#: Saving System Using Checkpoints

Опубликовано: 31 Декабрь 2024
на канале: Andrew Elliott Game Design
475
4

Level/Scene saving

Second part of the save system. Switching level/scene using portals and saving the game at each 'checkpoint'. Any number of portals can be linked across any number of levels. Also game can be saved using the 'S' key and loaded using the 'L' key until I can implement a menu system.

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