Project files : / 23998422
In Unreal engine 4, we can easily put a navmesh bounds volume into the world and allow NPC AIs navigate within the defined navigation volume. But, when it comes to open world, we can't use the usual method because of the size of the world. Calculating the navigable area would take too much time. Today I'll show you how to resolve that problem with Navigation invokers. In this methods, navigation system will calculate the navigation data wherever the character is placed. Consequently, it will make the whole world navigable by AI characters.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
/ codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Full open world series playlist : • Unreal Open World Tutorials
Like my facebook page for more content : / gamedevelopersclub
Follow me on twitter : / codelikeme2
Follow me on reddit : / codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev