In this video I cover more on Revit Architecture and how I made a floor plan layout and how I edited it, fit windows, doors, and sized the walls, and then exported as an FBX file. I then show you an example of a window model I took from Revit and then imported from a FBX file exported from Revit, and scaled it to unit size that matches Unreal engine 4. The next video I will go more in depth on this window model and how what you do to it here, will work on all models of architectural nature and be ready for import into unreal engine 4.
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