In this video, I show you the steps to prepare a model from Revit imported into 3DS Max, to be ready to then be imported into Unreal Engine 4. Such as material assignment, UV and Light Mapping, Unit and scale sizing to real world scale that matches Unreal's default Unit size, as well as optimizing your 3D model without losing visual perfection. I also show you near the end how to use a texture plane to model within 3DS Max, for use for modular building.
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