Transferring vertex ID of a mesh to another was not possible in max, until now.
Some meshes may look the same or similar but they are structured different, and this creates a lot of problems for users. Blender and Maya had this tool for a while but Max didn't, so I wrote a tool that does this.
No need to have same UV or same shape as long as they have the same number of Vertices this will work.
Download for free from - https://github.com/revoconner/3dsMax-...