Project Files: / 73792220 .
This is episode 125 of the third-person shooter series based on Unreal Advanced Locomotion System. We have been using chaos destructible geometry collection already in out game for things like destructible barrels and generators. But those geometry collection are always simulating physics when we play the game. But, we only need them to activate when we shoot a destructible barrel and explode it. We don't want them to simulate physics before that. But if I just disable physics simulation, it loses collision altogether and can't shoot them. So, Here we are going to investigate a way to properly use them inside the destructible object blueprints in the way we intent to use them.
CodeLikeMe Third-Person shooter series: • Unreal engine TPS series
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