🔗Link to Maya file and HDRI: http://tiny.cc/SLRSMA
🕗Timestamps
0:00 Intro
0:40 Making a Skydome light
1:20 Hiding skydome light from renders but keep in reflections
2:09 Fixing pixelated reflections of skydome light
3:51 Creating a camera so the live render stays still while you move around
5:18 Making your Arnold render view less laggy (you can also in the Arnold render window go to view, test resolution, 20%)
6:51 Creating area lights
11:55 Final Render settings in Arnold Renderer
13:51 Saving your Render to avoid banding in your colours
14:35 Converting an EXR to a Jpeg
16:19 Rendering with the default current frame renderer (🎬)
Useful videos:
De-noising with Arnold in Maya
• Maya: Speedy Denoising [Arnold]
(I could not get this to work - RGBA Denoise Sub-menu did not show in Render window)
Rendering with GPU
• Maya: GPU and CPU Render Tests [Arnold]
(I got this to work but it only used 20% of my GTX 1080 so took just as long to render with an image with equal noise)