Animation Baker and Instancing for Animated Characters

Опубликовано: 04 Декабрь 2020
на канале: Azure Alchemist
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https://assetstore.unity.com/packages...

Using #GPU to implement large-amount animation characters rendering. The #animation map for vertex shader to modify the vertex position of the mesh at runtime. Use GPU instancing to reduce draw calls. The initial version was released at GitHub on 30 Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
Recently I added support for Unity 2019, so it can be used from Unity 5.x to Unity 2019. And I created a video tutorial to demonstrate how to use it. If you want to know more about the implementation behind it, you can read this article I wrote.
#unity #assetstore