In this video, I explain the concepts of Modular Building for video games or other CGI purposes as well as setting up the Units & Grid within 3DS Max to match the defaults of Unreal Engine 4 so that all created modular models fit perfectly and snap properly within both 3DS Max and UE4.
I will soon be creating a Patreon as well as getting a new PayPal account up so if you feel generous and want to donate, or possible want one on one tutoring on the subject, feel free to to drop some coin for your witcher. ;) I will update the links here and on ever video I can when they are both up.