#blender #gamedev #characterdesign #3dmodeling #3dart
If you want to make a 3D character, you gotta start with the head. Here's how I approach the head first, by creating loops for the eyes, nose and mouth. This way your character's facial features will deform properly down the road!
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Check out my website for future tutorials and written content!
https://codernunk.com
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Software and Tools I Use:
Blender 4.x
Krita 5.2.0
Video was edited using Davinci Resolve 18.6
Many animations were made easier using this tool by MrAlexTech: https://www.mralextech.com/magicanima...
Captions were done using CapCut
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My other videos for reference:
• Quickest Way to Add a Single Vertex i...
• How to Import Reference Images in Ble...
• How do I Transform Vertices, Edges an...
• How do I Extend Vertices, Edges and F...