This is Part 113 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor using items from battle using the state stack architecture. We'll also handle throwing pokeball and catching pokemon in a much cleaner way than how it was implemented before.
Checkout the 3D Pokemon Course - / 65815380
Get the complete project files of this series - / 39632268
Get script files for each part of this series (Useful to find mistakes in your script)
/ script-files-for-38708232
0:00 - Intro
1:07 - Refactor using recovery items from battle
12:36 - Refactor using pokeball & catching pokemon
Features I'm planning to cover next
https://trello.com/b/RozLw8e6/rpg-gam...
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