If you want to use an Ambient occlusion map in WebGL using the GLTF or GLB format exported from Blender 3.0 or higher then there are some extra steps needed to be able to include the map.
0:30 - Bake Ambient Occlusion to an image texture
1:45 - Blender AO GLTF configuration
03:58 - Bake AO into Diffuse/Color map
05:24 - Results
06:24 - BabylonJS debug tools are awesome !
BabylonJS GLTF Sandbox - https://sandbox.babylonjs.com/
ThreeJS GLTF Sandbox - https://gltf-viewer.donmccurdy.com/
Blender GLTF docs - https://docs.blender.org/manual/en/2....
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