In this lesson, we continue to showcase the procedural workflow. It explains how to build the Model of the Procedural Gear in Houdini and TouchDesigner, including the process of creating the Digital Asset.
Hou2Touch is starting.
Learn more and take advantage of the last days of EARLY BIRD prices:
https://hou2touch.com/course?utm_sour...
The course is based on long and intensive experience of trying to improve the complexity and quality of real time Graphics created in TouchDesigner.
It's oriented to intermediate TD users with an understanding of the SOP concept and basics of the GLSL coding.
Don't be afraid if you are beginners - in the first third of the course you will receive a powerful base.