UE4 Advanced Blueprints Tutorial - understanding the Character class - Unreal Engine 4 DevLog #6

Опубликовано: 28 Сентябрь 2024
на канале: 3S Game Studio
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Long explanation on what is the character class, what it does. Deep dive into character movement component, and some animation techniques.
Some of the topics:
0:00 - Intro
1:54 - Recap
4:55 - Turn types
11:47 -Turn physics
16:27 - Replicated root motion montage
33:52 - Jumping mechanics
38:21 - Events dispatchers
46:00 - Crouching mechanics
48:42 - Posses, hit events
52:34 - Custom movement mode, ragdoll
1:02:22 - Smooth camera on crouch
1:05:30 - Understanding eye view point
1:08:51 - Damage interface
1:17:13 - Character movement component vectors and inputs
1:28:16 - Walk off a ledge, change perch value
1:38:12 - Jumping to specific height
1:42:16 - Game function library, owner and instigator - and why they matter
1:50:14 - Finished EXAMPLE. Sum-up

With examples and download project:
https://drive.google.com/file/d/1VROp...

Download project got removed the animation that can't be redistributed. Please add mixamo animations for rolls and dash. I cant distribute Mixamo myself as well :) But now you know how to do it!

In the next episode we will setup rest of the animation that are good for redistribution.

Soon on - retargeting animations with IK correction and setting up a completely new character.
I am also working on recording explanation on how the RE example project was setup and deep dive into mechanics.

And as always if you enjoyed the Video - consider Liking it and Subcribing :)