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Learn how to convert the mouse position on the screen to a real position in the game world in Unity
p.s. if you're using Unity's new Input System: instead of Input.mousePosition, type Mouse.current.position.ReadValue();
00:00 Intro
00:36 Get the mouse's screen position
01:50 Screen to World Point
05:30 Screen Point to Ray
09:10 Using a Layer Mask with the Ray
14:06 Plane Raycast
17:54 Outro
You'll learn how to use Screen to World Point, Screen Point to Ray and Plane Raycast, to translate a mouse's screen position to a position in your game's scene.
For more information, read the full article here: https://gamedevbeginner.com/how-to-co...
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