This is Part 52 of Make a Game Like Pokemon Series in Unity. In this video, we'll create the Inventory System. We'll architect the Items using Scriptable Objects and Inheritence. Then, we'll show the items in player's inventory in the UI and handle item selection.
Join my Patreon to support this series and get access to the Complete Project files
/ complete-project-39632268
Get script files for each part of this series (Useful to find mistakes in your script)
/ script-files-for-38708232
Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...
Features I'm planning to cover next
https://trello.com/b/RozLw8e6/rpg-gam...
0:00 - Intro
1:00 - Planning Item Architecture
2:18 - Creating Items
13:17 - Creating Inventory
17:31 - Show inventory items in UI
28:51 - Item selection
34:06 - Updating item icon and description
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