Want to spawn objects dynamically on any surface in Unreal Engine? In this tutorial, we’ll use PCG (Procedural Content Generation) tools to detect surfaces, align objects correctly, and add natural randomness for realistic placement. Whether you're spawning trees on mountains, enemies on rooftops, or loot on the ground, this technique will take your game’s procedural systems to the next level!
🔥 What You’ll Learn:
✅ How to use Unreal’s PCG Graph to spawn objects
✅ Add randomization & constraints for natural placement
Chapters:
00:00 Example
02:02 Create the Blueprint
04:06 Start the PCG graph
13:50 Add Material ID filtering
18:04 Add Distance gradient
27:45 Flip up or down the ivy spawining
35:35 Filter based on density proabability
48:27 Add material ID to object to allow filtering
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