Data Manager - Scriptable Object Editor Window

Опубликовано: 24 Октябрь 2024
на канале: Sirenix
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Organize all of your scriptable objects into one easy-to-build Odin Editor Menu Window. Simply use a custom attribute to indicate which scriptable objects should be pulled into the window. This makes use of the Unity Game Engine as well as Odin Inspector.

Tutorial Files: https://github.com/onewheelstudio/Sir...

References for the GUIUtilies Class:
GUI Layout Utility: https://docs.unity3d.com/ScriptRefere...
GUI Button: https://docs.unity3d.com/ScriptRefere...
GUI Style: https://docs.unity3d.com/ScriptRefere...
Rect Split: https://odininspector.com/documentati...
GUI Helper: https://odininspector.com/documentati...

Links:
******
Odin Serializer: https://odininspector.com/odin-serial...
Odin Tutorials: https://odininspector.com/tutorials

Buy Odin Inspector: https://odininspector.com/pricing
Buy Odin Project Validator: https://odininspector.com/odin-projec...

Odin Inspector: https://odininspector.com/
More Odin Tutorials: https://odininspector.com/tutorials
Odin Attributes: https://odininspector.com/attributes
Devdog Discord:   / discord  

Timestamps
*************
0:00 Intro
0:55 Creating the Attribute
1:12 Odin Menu Editor Window
2:53 Adding Attribute to SOs
3:22 GUI Utilities
4:46 Modifications to Odin Menu Editor Window
6:09 THE END

#odininspector #unitygamedevelopment #unitytool #Sirenix