This is Part 48 of Make a Game Like Pokemon Series in Unity. In this video, we'll look at how to persist data between scenes. So before a scene is unloaded, we'll store all it states, and we'll restore it when it's loaded again.
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Script files for each part of this series (You can use this to compare with your scripts and find any mistakes)
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https://github.com/GameDevExperiments...
0:00 - Intro
0:46 - Explaining issue where scene loses its states when unloaded
2:56 - Saving the states of a scene before unloading it
14:45 - Fixing issue where previous scene is not unloaded
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