In this video, we dive into the latest 3DMark benchmark and explore two of its older tests: Sky Diver and the DirectX 12 API Overhead feature test. We'll take a detailed look at how Sky Diver assesses GPU and CPU performance in mid-range PCs, and then we'll revisit the groundbreaking API Overhead test from 2015, which highlighted the significant improvements in draw call performance between DirectX 11, DirectX 12, and Vulkan. Join us as we examine how these benchmarks have evolved and their impact on modern gaming performance.
Info on 3DMark:
🔗 https://s3.amazonaws.com/download-aws... (2021 technical guide)
🔗 https://s3.amazonaws.com/download-aws... (2018 technical guide)
🔗 https://www.anandtech.com/show/6726/3...
Links to the benchmarks on Steam:
🔗 https://store.steampowered.com/app/39...
🔗 https://store.steampowered.com/app/40...
Articles from UL (Futuremark):
🔗 https://benchmarks.ul.com/news/3dmark...
🔗 https://support.benchmarks.ul.com/sup...
Analysis articles on the API overhead test:
🔗 https://www.anandtech.com/show/9112/e...
🔗 https://www.guru3d.com/story/quick-te...
🔗 https://www.techpowerup.com/276037/ul...
Info on Featherstone's algorithm:
🔗 https://en.wikipedia.org/wiki/Feather...
Info on the Mantle API from AMD:
🔗 https://en.wikipedia.org/wiki/Mantle_...)
🔗 https://www.kitguru.net/components/gr...
3DMark Legacy Benchmarks:
🔗 https://benchmarks.ul.com/legacy-benc...
3DMark History:
🔗 https://en.wikipedia.org/wiki/3DMark
Previous video on 3DMark:
• Benchmarking Mastery with 3DMark: 🔥 F...
Info on Tessellation:
• Interactive Graphics 18 - Tessellatio...
🔗 https://developer.nvidia.com/content/...
🔗 https://en.wikipedia.org/wiki/Tessell...)
🔗 https://computergraphics.stackexchang...
🔗 https://www.khronos.org/opengl/wiki/T...
🔗 https://learnopengl.com/Guest-Article...
Further info on Tessellation and Domain + Hull shaders:
🔗 https://developer.download.nvidia.com...
🔗 https://www.reedbeta.com/blog/tess-qu...
🔗 https://gamedev.stackexchange.com/que...
🔗 https://learn.microsoft.com/en-us/win...
🔗 https://learn.microsoft.com/en-us/win...
Info on DirectX11:
🔗 https://developer.nvidia.com/content/...
🔗 https://d29g4g2dyqv443.cloudfront.net...
History of DirectX:
🔗 https://en.wikipedia.org/wiki/DirectX
Info on Deferred Shading:
🔗 https://learnopengl.com/Advanced-Ligh...
🔗 https://docs.nvidia.com/gameworks/con...
FFT Bloom details:
🔗 https://docs.unrealengine.com/4.26/en...
🔗 https://en.wikipedia.org/wiki/Fast_Fo...
My Gaming Rig:
🖥️ CPU: AMD Ryzen 7700X
🌀 Cooler: Noctua NH-U12A
🔥 RAM: Kingston FURY Beast 32GB DDR5
📀 SSD1: WD Black SN770 2TB
📀 SSD2: Crucial P2 2TB
🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
🎮 GPU: NVIDIA RTX 4090 24GB VRAM
⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
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#RTX4090 #3DMark #DirectX12