In Part 2 of this series on building Pac-Man with Phaser 3, the focus is on moving Pac-Man through the maze similar to the original game. This video covers the implementation of smooth movement for Pac-Man, programming the character to eat pellets as it navigates the maze, and handling edge-wrapping to teleport Pac-Man to the other side when reaching the maze’s edges.
Watch to enhance the Pac-Man game and get closer to replicating the classic arcade experience. Subscribe and enable notifications to stay updated on the next installment.
Code:https://tinyurl.com/pacman-phaser-js-...
Phaser Website :https://phaser.io
Assets: https://jack-studio.itch.io/pac-man-t...
0:00 Introduction to building Pac-Man with Phaser js Part 2
0:20 Implementing Pac-Man Movement with Arrow Keys and Pellet Eating
1:49 Adjusting Pac-Man’s Movement to Match the Original Game
15:57 Implementing Teleportation When Pac-Man Reaches the Maze Edges