Pixel Art Rendering Unity | 3D Pixel Art Shaders Update

Опубликовано: 27 Сентябрь 2024
на канале: aidencantcode
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This is another update for the Pixel art Shader recreation that's been developed by me collecting various resources from different places around YouTube, Originally made by the user t3ssel8r calling it "Pixel art Shader"

The Full Project will be available for my Patreon users to Download and see the workflow for themselves
My Patreon -   / aiden_  


How the Shader works

• It utilizes Universal Renderpipeline as It's very core Renderer, Also uses Custom Renderer features as Scriptable Render Passes and Other Blitz Related Codes to Utilize certain effects for the Crispy Pixel Art Look in the Screen

How the Grass works

• The Grass uses a Custom Geometry Shader By Minios Art, and uses a Script to blend Between the grass color and the terrain color, The script is modified to Update with each frame and Change the shader color depending on the Surface color

How the Surface Color is achieved

• To achieve the surface color, i had to use a Custom HLSL Lighting Code (source: github) and combined it with a simple toon shader to calculate Lighting From different angle


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