UE5 - Widget Animation Part 2: Setup

Опубликовано: 27 Декабрь 2024
на канале: dukesofdevon
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In part one we set up an animated widget and the functions to control it, in this video we setup that widget automatically, and pass a reference to the player character. Using this reference the player can now call the functions from within the widget, triggering the animations.

Topics Covered:
Widget Variables
Colour and Opacity
Variable Creation
Casting
Referencing and Function calls