Today I continue on procedurally generating a city with Unity3d where we refactor the source code to perform better when generating random materials while also allowing the level design to set their own materials. This video also shows you how the logic works in the script and we also go through a new method created to generate a specific count of random materials.
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If you missed the previous videos make sure to check out:
• Unity3d Procedural Generation - Creat...
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