144 тысяч подписчиков
266 видео
Evan Debenham: Smoothing the Sharp Edges of RNG
Zach and Tarn Adams - Dwarf Fortress Design Inspirations
Josh Galecki - Procedurally Generating Puzzles
Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent
Gavin Verhey - Fireside chat with Principal Magic Designer, Wizards of the Coast
Reed Lockwood: Common "Pitfalls" of Roguelike Traps and How to Circumvent Them
Herbert Wolverson - Procedural Map Generation Techniques
Ben Berman - Machine Learning and Level Generation
Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
Gabriel Santos - ASCII Art Techniques & Animation
Robin Sloan - Writing with the machine: GPT-2 and text generation
Tim Keenan - Curated Narratives in ProcGen Games
Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games
Michael Langford - For the Squishies: Making Roguelikes Accessible to Children and their Parents
Jeremy Rose: The Hitchhiker's Guide to the Cataclysm
Sergio Garces: Procedural 3D environments on a budget