In this video we fix a few resizing issues with the rendergraph and merge it into the main branch. We also fix a major performance issue where staging buffers were not being reused.
Fixing Rendergraph Bugs and Staging Buffer Refactor (for now) (Kohi Ep. 135, Live Stream 2023.09.20)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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• Fixing Rendergraph Bugs and Staging B...
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