As always with Blender there are a lot of ways to get an end result. For me this is the method that makes the most sense, without some of the crazy maths I have seen on some other guides on this.
You can get the file (Blender 4 format) here: https://www.patreon.com/posts/file-pr...
Other videos/methods:
from @JoeyCarlino • Realistic Lightning with Geometry Nod...
from @MaxEdge420 https://www.youtube.com/watch?v=OHBVc...
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