Recreating The "Perfect Dodge" from Black Myth Wukong in Unreal Engine 5 | Games Dissected

Опубликовано: 11 Ноябрь 2024
на канале: Ali Elzoheiry
11,518
751

In this part of the "Games Dissected" series, I will be breaking down the "Perfect Dodge" mechanic from Black Myth Wukong, and showing you how to recreate it in unreal engine.

"Games Dissected" is a series where I explain the details of how popular game mechanics work and show you how to recreate them for your own games.


Download the project files and support my channel on Patreon
  / alizoh  

Join my Discord server to chat and mingle with the community
  / discord  

Chapters:
00:00 Intro
00:50 What is a perfect dodge?
01:49 How to check if a dodge is PERFECT?
03:30 What will we be doing today?
05:10 Regular dodge implementation
07:07 Storing attack information
10:11 Activating/Deactivating attacks by the Attacker
16:56 Checking "if perfect dodge"
19:34 Adding the perfect dodge effects (afterimage, slowmo, camera FOV)
24:24 Predicting the hit location
28:16 Recapping everything we've done
29:58 How to build a combat system that support this mechanic?
31:04 I need your comments!



#blackmyth #wukong #perfect #dodge #unrealengine5 #blackmythwukonggameplay #tutorial #gaming #unrealengine #ue5 #gamedev #indiegame #indiegamedevelopment #gamemechanics #gamesdissected #actionrpg