Learn to use Substance Designer to build materials that can be used to make an environment in Unreal Engine. In this video we go over Substance Designer and how to build a tileable material that can then be passed to Substance Painter and finish an asset for Unreal Engine.
0:00 - Intro
0:28 - Creating Graph
1:00 - Tile Sampler
2:02 - Using Warp
2:30 - Edge Breakup
3:43 - Per Tile Random
4:17 - Brick Random Angle
4:43 - Brick Breakup
5:47 - Adding Color
7:50 - Adding Leaks
9:17 - Grout Darkening
9:52 - Refining Surface and Crumbling
10:28 - Conclusion
My gear list - https://kit.co/brentleblanc/my-cg-har...
I hope you find this video useful!
SUBSCRIBE for future content!
Brent Le Blanc
Website: https://www.bleblanc.com/
Facebook: / textureleblanc
Twitter: / brenton_leblanc
#SubstancePainter #SubstanceDesigner #Unreal5 #Maya