So it's no secret that Apex Legends servers have been less than optimal more often than not. From Apex Legends hit registration issues, to the infamous code:net bug as well as many other gripes that players have been experiencing, Respawn finally talks about Apex Legends servers and does a deep dive on many of the issues with the servers and connectivity of the game. This is really intended for players to better understand the issues they are having and also shows us what Respawn are doing to fix recurring issues as well as what's planned for the future. Strap yourselves in, as this Apex Legends video is a long one!
#ApexLegends #ApexLegendsLegacy #PlayApex
00:00 Intro
02:11 Performance metrics
06:10 Slow-mo servers
07:23 Latency variations
09:47 Packet loss/choke
11:44 Killed behind cover
16:30 Hit registration/no-reg
18:38 Code:net
19:42 Server tickrate
26:40 Closing thoughts
► WHAT MAKES APEX TICK: A DEVELOPER DEEP DIVE INTO SERVERS AND NETCODE: https://www.ea.com/games/apex-legends...
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