Blender and Substance Painter - Creating a Combat Knife Game Asset - Part 4

Опубликовано: 27 Октябрь 2024
на канале: CG Masters
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In the 4th and final part of this step-by-step game asset series we'll be using Substance Painter to texture our combat knife. You can download the project files below including the final blend and substance files.

Project Files:
https://cgmasters.com/tutorials/knife...

Final Knife Files:
https://cgmasters.com/tutorials/knife...

Cycles Node Setup Using Textures Exported from Substance Painter:
https://cgmasters.com/tutorials/knife...


And check out the other parts of the series here:

Part 1 - High Poly Modeling in Blender
   • Blender Tutorial - Creating a Combat ...  

Part 2 - UV Unwrapping in Blender
   • Blender Tutorial - Creating a Combat ...  

Part 3 - Baking Normal Maps in Blender
   • Blender Tutorial - Creating a Combat ...  

This tutorial starts off with exporting meshes from Blender to use in Substance Painter. Then we'll import the meshes into Substance and bake texture maps including automatically explode baking normal maps.

Then we'll create masks for each part of the knife and then get down to texturing using all the insanely cool tools, materials, and mask generators Substance has to offer. It's especially never been easier to create awesome edge wear for metal surfaces.

Once we're finished the knife we'll export the textures and then set it up for a render in its Iray renderer.

HDRI in final blend file from https://hdrihaven.com/

Check out https://cgmasters.com for more courses and tutorials.

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