Learn how to make the perfect internal CS:GO Triggerbot with ray tracing and a CreateMove hook. In this tutorial we set up an expandable project with a modest SDK that allows us to make proper triggerbot using CS:GO's own functions. This video took me forever to make and I hope you guys enjoy... see you in the next one!
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🕙 Timestamps 🕙
0:00 - Intro
1:20 - Project Setup
3:05 - Project Structure
5:11 - Getting MinHook
6:25 - Memory
8:53 - CVector
9:33 - CUserCmd
10:02 - CEntity
11:12 - IClientEntityList
11:40 - IEngineClient
12:03 - IEngineTraceClient
12:47 - Globals
13:51 - Interfaces
17:01 - Hooks
18:00 - Triggerbot
21:05 - Entry Point
21:52 - Testing
📝Resources 📝
→ MinHook: https://github.com/TsudaKageyu/minhook
→ CVector: https://pastebin.com/raw/7a65K2TY
→ CUserCmd: https://pastebin.com/raw/zeNpmgs6
→ IEngineTraceClient: https://pastebin.com/raw/aGk0gZxc
⚡See More ⚡
→ CreateMove: • Hook CreateMove From SCRATCH ft. IDA ...
→ Internal Menu: • INTERNAL IMGUI MENU (DIRECTX 9)
→ Aimbot: • Video
Shout out to Chris for the thumbnail 💖
Follow him here: / @lucid_horizons