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I've been working on a Projectile weapon for my FPS template and I've been dealing with a very interesting problem this week. I'm not sure it's worth leaving in so I'm leaving it up to you to tell me.
When designing a projectile weapon you're often required to make a descision about where the project weapon goes if it's not going to collide with something. In Godot you can use Project Ray on the camera to return a position in the distance that you can use to place a pseudo target in the distance for a projectile to travel to.
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